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Bulgaria
BG BG-G476 | Industry Report | Factsheet

Book, Music, Film, Sports Equipment & Games Retailers in Bulgaria Industry Data and Analysis

II
IBISWorld
Analyst London, United Kingdom April 2024

The Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria has a market size of €328.8m in 2026 with annual revenue growth of 1.3 %. This group includes stores that sell cultural and recreational goods. This includes books of all kinds, stationary, newspapers, music and video recordings like DVDs, sporting equipment (fishing gear, camping goods, boats and bicycles), games and toys.

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The Book, Music, Film, Sports Equipment & Games Retailers in Bulgaria Industry analysis is available in multiple formats to fit seamlessly into your workflow.

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What's included in this industry analysis

IBISWorld's research coverage on the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria includes market sizing, forecasting, data and analysis. The most recent publication will be as current as of February 2026.

About this industry

What's this industry report about?

The Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria operates under the industry code BG-G476. This group includes stores that sell cultural and recreational goods. This includes books of all kinds, stationary, newspapers, music and video recordings like DVDs, sporting equipment (fishing gear, camping goods, boats and bicycles), games and toys. Related terms covered in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria include collector's edition, blockbuster, athleisure and soundtrack.

What's included in this industry?

Products and services covered in Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria include .

What companies are included in this industry?

The Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria is highly fragmented with no companies holding a market share greater than 5%.

Performance

What's included in the Performance chapter?

The Performance chapter covers detailed analysis, datasets, detailed current performance, sources of volatility and an outlook with forecasts for the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria.

Competitive Forces

What's included in the Competitive Forces chapter?

The Competitive Forces chapter covers the concentration, barriers to entry and supplier and buyer profiles in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria. This includes data and statistics on industry market share concentration, barriers to entry, substitute products and buyer & supplier power.

External Environment

What's included in the External Environment chapter?

The External Environment chapter covers Key Takeaways, External Drivers, Regulation & Policy and Assistance in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria. This includes data and statistics on factors impacting industry revenue such as economic indicators, regulation, policy and assistance programs.

Financial Benchmarks

What's included in the Financial Benchmarks chapter?

The Financial Benchmarks chapter covers Key Takeaways, Cost Structure, Financial Ratios, Valuation Multiples and Key Ratios in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria. This includes financial data and statistics on industry performance including key cost inputs, profitability, key financial ratios and enterprise value multiples.

Country Benchmarks

What's included in the Country Benchmarks chapter?

The Financial Benchmarks chapter covers Key Takeaways, Cost Structure, Financial Ratios, Valuation Multiples and Key Ratios in the Cafes and Coffee Shops industry in Australia. This includes financial data and statistics on industry performance including key cost inputs, profitability, key financial ratios and enterprise value multiples.

Questions answered in this chapter include what trends impact industry costs and how financial ratios have changed overtime.

Industry Data

What's included in the Industry Data chapter?

The Industry Data chapter includes 10 years of historical data with 5 years of forecast data covering statistics like revenue, industry value add, establishments, enterprises, employment and wages in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria.

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Frequently Asked Questions

What is the market size of the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria in 2026?

The market size of the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria is €328.8m in 2026.

How many businesses are there in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria in 2024?

There are 3,032 businesses in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria, which has grown at a CAGR of 1.7 % between 2019 and 2024.

Has the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria grown or declined over the past 5 years?

The market size of the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria has been declining at a CAGR of 10.7 % between 2019 and 2024.

What is the forecast growth of the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria over the next 5 years?

Over the next five years, the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria is expected to grow.

What does the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria include?

Books, newspapers and print and Music and videos are part of the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria.

How competitive is the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria?

The level of competition is high and decreasing in the Book, Music, Film, Sports Equipment & Games Retailers industry in Bulgaria.

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