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The industry has contended with difficult trading conditions in recent years. International and domestic tourists represent significant sources of revenue for the amusement parks and centres operators. Border restrictions at the international and regional levels significantly constrained park attendance figures following the start of the COVID-19 pandemic. However, as tourist levels return back to pre-pandemic levels, industry revenue has experienced a modest recovery. Industry revenue is expected to climb at an annualised 2.1% over the five years through 2025-26, to total $177.1 million, with profit margins contracting owing to widening labour costs. This includes an expected growth of 2.0% in 2025-26, sustained by the booming international tourist numbers and reviving consumer sentiment.
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IBISWorld's research coverage on the Amusement Parks and Centres Operation industry in New Zealand includes market sizing, forecasting, data and analysis from 2015-2030. The most recent publication was released June 2025.
The Amusement Parks and Centres Operation industry in New Zealand operates under the ANZSIC industry code R9131NZ. Firms in this industry primarily provide amusement and recreation services in the form of amusement parks, arcades or centres. The industry includes companies operating from permanent sites and selected mobile amusement operators. Related terms covered in the Amusement Parks and Centres Operation industry in New Zealand include arcade machine, theme park, roller-coasters and bouldering.
Products and services covered in Amusement Parks and Centres Operation industry in New Zealand include Admissions, rides and games, Food and beverages and Merchandise.
Companies covered in the Amusement Parks and Centres Operation industry in New Zealand include TEEG NZ, Rainbow's End Theme Park and Velocity Valley Limited.
The Performance chapter covers detailed analysis, datasets, detailed current performance, sources of volatility and an outlook with forecasts for the Amusement Parks and Centres Operation industry in New Zealand.
Questions answered in this chapter include what's driving current industry performance, what influences industry volatility, how do successful businesses overcome volatility, what's driving the industry outlook. This analysis is supported with data and statistics on industry revenues, costs, profits, businesses and employees.
The Products and Markets chapter covers detailed products and service segmentation and analysis of major markets for the for the Amusement Parks and Centres Operation industry in New Zealand.
Questions answered in this chapter include how are the industry's products and services performing, what are innovations in industry products and services, what products or services do successful businesses offer and what's influencing demand from the industry's markets. This includes data and statistics on industry revenues by product and service segmentation and major markets.
The Geographic Breakdown chapter covers detailed analysis and datasets on regional performance of the Amusement Parks and Centres Operation industry in New Zealand.
Questions answered in this chapter include where are industry businesses located and how do businesses use location to their advantage. This includes data and statistics on industry revenues by location.
The Competitive Forces chapter covers the concentration, barriers to entry and supplier and buyer profiles in the Amusement Parks and Centres Operation industry in New Zealand. This includes data and statistics on industry market share concentration, barriers to entry, substitute products and buyer & supplier power.
Questions answered in this chapter include what impacts the industry's market share concentration, how do successful businesses handle concentration, what challenges do potential industry entrants face, how can potential entrants overcome barriers to entry, what are substitutes for industry services, how do successful businesses compete with substitutes and what power do buyers and suppliers have over the industry and how do successful businesses manage buyer & supplier power.
The Companies chapter covers Key Takeaways, Market Share and Companies in the Amusement Parks and Centres Operation industry in New Zealand. This includes data and analysis on companies operating in the industry that hold a market share greater than 5%.
Questions answered in this chapter include what companies have a meaningful market share and how each company is performing.
The External Environment chapter covers Key Takeaways, External Drivers, Regulation & Policy and Assistance in the Amusement Parks and Centres Operation industry in New Zealand. This includes data and statistics on factors impacting industry revenue such as economic indicators, regulation, policy and assistance programs.
Questions answered in this chapter include what demographic and macroeconomic factors impact the industry, what regulations impact the industry, what assistance is available to this industry.
The Financial Benchmarks chapter covers Key Takeaways, Cost Structure, Financial Ratios, Valuation Multiples and Key Ratios in the Amusement Parks and Centres Operation industry in New Zealand. This includes financial data and statistics on industry performance including key cost inputs, profitability, key financial ratios and enterprise value multiples.
Questions answered in this chapter include what trends impact industry costs and how financial ratios have changed overtime.
The Industry Data chapter includes 10 years of historical data with 5 years of forecast data covering statistics like revenue, industry value add, establishments, enterprises, employment and wages in the Amusement Parks and Centres Operation industry in New Zealand.
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The market size of the Amusement Parks and Centres Operation industry in New Zealand is $177.1m in 2026.
There are 162 businesses in the Amusement Parks and Centres Operation industry in New Zealand, which has grown at a CAGR of 1.2 % between 2020 and 2025.
The Amusement Parks and Centres Operation industry in New Zealand is unlikely to be materially impacted by import tariffs with imports accounting for a low share of industry revenue.
The Amusement Parks and Centres Operation industry in New Zealand is unlikely to be materially impacted by export tariffs with exports accounting for a low share of industry revenue.
The market size of the Amusement Parks and Centres Operation industry in New Zealand has been growing at a CAGR of 2.1 % between 2020 and 2025.
Over the next five years, the Amusement Parks and Centres Operation industry in New Zealand is expected to grow.
The biggest companies operating in the Amusement Parks and Centres Operation industry in New Zealand are TEEG NZ, Rainbow's End Theme Park and Velocity Valley Limited
Admission, rides and games and Food and beverages are part of the Amusement Parks and Centres Operation industry in New Zealand.
The company holding the most market share in the Amusement Parks and Centres Operation industry in New Zealand is TEEG NZ.
The level of competition is moderate and increasing in the Amusement Parks and Centres Operation industry in New Zealand.