IBISWorld Platform
Answer any industry question in minutes with our entire database at your fingertips.
Since their inception, social network game developers have grown rapidly. The widespread adoption of smartphones has democratized access to games, allowing more people to play without the need for expensive consoles or personal computers. With over 6 billion smartphone users globally and enhancements like 5G, developers are focusing on mobile compatibility to reach these vast audiences. Revenue grew at a CAGR of 2.9% to an estimated $5.5 billion over the past five years, including a gain of 7.4% in 2025 alone. The surging adoption of the internet and the popularity of social networks, including social networking websites and mobile apps, have driven revenue growth during the period. However, profit has exhibited extreme fluctuations due to the large number of small start-ups with external funding. Nonetheless, alongside rapid increases in demand, profit also grew over the past five years.
Answer any industry question in minutes with our entire database at your fingertips.
Feed trusted, human-driven industry intelligence straight into your platform.
Streamline your workflow with IBISWorld’s intelligence built into your toolkit.
IBISWorld's research coverage on the Social Network Game Development industry in the United States includes market sizing, forecasting, data and analysis from 2015-2030. The most recent publication was released April 2025.
The Social Network Game Development industry in the United States operates under the NAICS industry code OD4564. Companies in this industry develop video games played on a social network platform, including websites such as Facebook and smartphone applications. The games developed within this industry are free to play and do not require the user to own any software or console to participate. Companies earn revenue through the sale of virtual goods within a game as well as through advertisements. The Social Network Game Development industry is a fairly new research area that was established in 2005. Related terms covered in the Social Network Game Development industry in the United States include smartphones, startups, research and development (r&d), role-playing game (rpg), intellectual property, gamer, mau and social network.
Products and services covered in Social Network Game Development industry in the United States include Puzzle games, Gambling games and Role-playing games.
Companies covered in the Social Network Game Development industry in the United States include Zynga Inc. and King Digital Entertainment Plc.
The Performance chapter covers detailed analysis, datasets, detailed current performance, sources of volatility and an outlook with forecasts for the Social Network Game Development industry in the United States.
Questions answered in this chapter include what's driving current industry performance, what influences industry volatility, how do successful businesses overcome volatility, what's driving the industry outlook. This analysis is supported with data and statistics on industry revenues, costs, profits, businesses and employees.
The Products and Markets chapter covers detailed products and service segmentation and analysis of major markets for the for the Social Network Game Development industry in the United States.
Questions answered in this chapter include how are the industry's products and services performing, what are innovations in industry products and services, what products or services do successful businesses offer and what's influencing demand from the industry's markets. This includes data and statistics on industry revenues by product and service segmentation and major markets.
The Geographic Breakdown chapter covers detailed analysis and datasets on regional performance of the Social Network Game Development industry in the United States.
Questions answered in this chapter include where are industry businesses located and how do businesses use location to their advantage. This includes data and statistics on industry revenues by location.
The Competitive Forces chapter covers the concentration, barriers to entry and supplier and buyer profiles in the Social Network Game Development industry in the United States. This includes data and statistics on industry market share concentration, barriers to entry, substitute products and buyer & supplier power.
Questions answered in this chapter include what impacts the industry's market share concentration, how do successful businesses handle concentration, what challenges do potential industry entrants face, how can potential entrants overcome barriers to entry, what are substitutes for industry services, how do successful businesses compete with substitutes and what power do buyers and suppliers have over the industry and how do successful businesses manage buyer & supplier power.
The Companies chapter covers Key Takeaways, Market Share and Companies in the Social Network Game Development industry in the United States. This includes data and analysis on companies operating in the industry that hold a market share greater than 5%.
Questions answered in this chapter include what companies have a meaningful market share and how each company is performing.
The External Environment chapter covers Key Takeaways, External Drivers, Regulation & Policy and Assistance in the Social Network Game Development industry in the United States. This includes data and statistics on factors impacting industry revenue such as economic indicators, regulation, policy and assistance programs.
Questions answered in this chapter include what demographic and macroeconomic factors impact the industry, what regulations impact the industry, what assistance is available to this industry.
The Financial Benchmarks chapter covers Key Takeaways, Cost Structure, Financial Ratios, Valuation Multiples and Key Ratios in the Social Network Game Development industry in the United States. This includes financial data and statistics on industry performance including key cost inputs, profitability, key financial ratios and enterprise value multiples.
Questions answered in this chapter include what trends impact industry costs and how financial ratios have changed overtime.
The Industry Data chapter includes 10 years of historical data with 5 years of forecast data covering statistics like revenue, industry value add, establishments, enterprises, employment and wages in the Social Network Game Development industry in the United States.
More than 6,000 businesses use IBISWorld to shape local and global economies
We were able to supplement our reports with IBISWorld’s information from both a qualitative and quantitative standpoint. All of our reporting now features some level of IBISWorld integration.
IBISWorld delivers the crisp business knowledge we need to drive our business. Whether it be serving up our major clients, winning new business or educating on industry issues, IBISWorld brings real value.
IBISWorld has revolutionised business information — which has proved commercially invaluable to exporters, investors and public policy professionals in Australia and overseas.
When you’re able to speak to clients and be knowledgeable about what they do and the state that they operate in, they’re going to trust you a lot more.
The market size of the Social Network Game Development industry in the United States is $5.6bn in 2026.
There are 2,933 businesses in the Social Network Game Development industry in the United States, which has grown at a CAGR of 3.9 % between 2020 and 2025.
The Social Network Game Development industry in the United States is unlikely to be materially impacted by import tariffs with imports accounting for a low share of industry revenue.
The Social Network Game Development industry in the United States is unlikely to be materially impacted by export tariffs with exports accounting for a low share of industry revenue.
The market size of the Social Network Game Development industry in the United States has been growing at a CAGR of 2.9 % between 2020 and 2025.
Over the next five years, the Social Network Game Development industry in the United States is expected to grow.
The biggest companies operating in the Social Network Game Development industry in the United States are Zynga Inc. and King Digital Entertainment Plc
Puzzle games and Gambling games are part of the Social Network Game Development industry in the United States.
The company holding the most market share in the Social Network Game Development industry in the United States is Zynga Inc..
The level of competition is high and increasing in the Social Network Game Development industry in the United States.