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Over the past five years, video conferencing software developers have experienced unprecedented growth, driven by the COVID-19 pandemic and the permanent shift towards remote and hybrid work models. Organizations throughout the US economy now view integrated video conferencing platforms as essential infrastructure for communication, project management and customer engagement with leading developers investing heavily in enhanced features like screen sharing, breakout rooms and real-time collaboration. As a result, the integration and functionality of video conferencing tools have evolved significantly, forming the pillar of Unified Communications as a Service (UCaaS) models, which offer comprehensive enterprise-level solutions. Industry revenue is estimated to grow at a CAGR of 19.7% to $15.1 billion over the past five years, including an increase of 6.2% in 2025 alone.
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IBISWorld's research coverage on the Video Conferencing Software Developers industry in the United States includes market sizing, forecasting, data and analysis from 2015-2030. The most recent publication was released September 2025.
The Video Conferencing Software Developers industry in the United States operates under the NAICS industry code OD4594. Companies in this industry develop software and systems for online conferencing, which enable multiple individuals to communicate and share information simultaneously across geographically dispersed locations over the internet. Most vendors also provide either a recorded copy of an event or a means for the user to record an event. Related terms covered in the Video Conferencing Software Developers industry in the United States include unified communication as a service (ucaas), software as a service and cloud computing.
Products and services covered in Video Conferencing Software Developers industry in the United States include Video conferencing software, Webinar software and UCaaS.
Companies covered in the Video Conferencing Software Developers industry in the United States include Microsoft Corporation, Zoom Video Communications, Inc. and Alphabet Inc.
The Performance chapter covers detailed analysis, datasets, detailed current performance, sources of volatility and an outlook with forecasts for the Video Conferencing Software Developers industry in the United States.
Questions answered in this chapter include what's driving current industry performance, what influences industry volatility, how do successful businesses overcome volatility, what's driving the industry outlook. This analysis is supported with data and statistics on industry revenues, costs, profits, businesses and employees.
The Products and Markets chapter covers detailed products and service segmentation and analysis of major markets for the for the Video Conferencing Software Developers industry in the United States.
Questions answered in this chapter include how are the industry's products and services performing, what are innovations in industry products and services, what products or services do successful businesses offer and what's influencing demand from the industry's markets. This includes data and statistics on industry revenues by product and service segmentation and major markets.
The Geographic Breakdown chapter covers detailed analysis and datasets on regional performance of the Video Conferencing Software Developers industry in the United States.
Questions answered in this chapter include where are industry businesses located and how do businesses use location to their advantage. This includes data and statistics on industry revenues by location.
The Competitive Forces chapter covers the concentration, barriers to entry and supplier and buyer profiles in the Video Conferencing Software Developers industry in the United States. This includes data and statistics on industry market share concentration, barriers to entry, substitute products and buyer & supplier power.
Questions answered in this chapter include what impacts the industry's market share concentration, how do successful businesses handle concentration, what challenges do potential industry entrants face, how can potential entrants overcome barriers to entry, what are substitutes for industry services, how do successful businesses compete with substitutes and what power do buyers and suppliers have over the industry and how do successful businesses manage buyer & supplier power.
The Companies chapter covers Key Takeaways, Market Share and Companies in the Video Conferencing Software Developers industry in the United States. This includes data and analysis on companies operating in the industry that hold a market share greater than 5%.
Questions answered in this chapter include what companies have a meaningful market share and how each company is performing.
The External Environment chapter covers Key Takeaways, External Drivers, Regulation & Policy and Assistance in the Video Conferencing Software Developers industry in the United States. This includes data and statistics on factors impacting industry revenue such as economic indicators, regulation, policy and assistance programs.
Questions answered in this chapter include what demographic and macroeconomic factors impact the industry, what regulations impact the industry, what assistance is available to this industry.
The Financial Benchmarks chapter covers Key Takeaways, Cost Structure, Financial Ratios, Valuation Multiples and Key Ratios in the Video Conferencing Software Developers industry in the United States. This includes financial data and statistics on industry performance including key cost inputs, profitability, key financial ratios and enterprise value multiples.
Questions answered in this chapter include what trends impact industry costs and how financial ratios have changed overtime.
The Industry Data chapter includes 10 years of historical data with 5 years of forecast data covering statistics like revenue, industry value add, establishments, enterprises, employment and wages in the Video Conferencing Software Developers industry in the United States.
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The market size of the Video Conferencing Software Developers industry in the United States is $15.1bn in 2026.
There are 128 businesses in the Video Conferencing Software Developers industry in the United States, which has grown at a CAGR of 15.6 % between 2020 and 2025.
The Video Conferencing Software Developers industry in the United States is unlikely to be materially impacted by import tariffs with imports accounting for a low share of industry revenue.
The Video Conferencing Software Developers industry in the United States is unlikely to be materially impacted by export tariffs with exports accounting for a low share of industry revenue.
The market size of the Video Conferencing Software Developers industry in the United States has been growing at a CAGR of 19.7 % between 2020 and 2025.
Over the next five years, the Video Conferencing Software Developers industry in the United States is expected to grow.
The biggest companies operating in the Video Conferencing Software Developers industry in the United States are Microsoft Corporation, Zoom Video Communications, Inc. and Alphabet Inc.
Development of standalone video conferencing software and Development of unified communications as a services platform are part of the Video Conferencing Software Developers industry in the United States.
The company holding the most market share in the Video Conferencing Software Developers industry in the United States is Microsoft Corporation.
The level of competition is moderate and increasing in the Video Conferencing Software Developers industry in the United States.