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There are xx employees in the Arts, Entertainment and Recreation industry in the US, which is expected to grow at xx% over the next five years. Arts, entertainment and recreation industries include a range of enterprises and organizations that provide services to satisfy consumers' various recreational, entertainment and cultural interests. Such subsegments include performing artists, spectator sports, museums, historical sites, amusement parks and gambling industries.
Curious about what drives these trends? IBISWorld's Arts, Entertainment and Recreation in the US industry coverage has got you covered.
Total value (#) and annual change from 2012 – 2030.
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| Industry | Sector | Last 5-yr CAGR | Forecast 5-year CAGR | Revenue |
|---|---|---|---|---|
| Accommodation and Food Services in the US |
|
XX% | XX% | $XX |
| Utilities in the US |
|
XX% | XX% | $XX |
| Information in the US |
|
XX% | XX% | $XX |
| Gym, Health & Fitness Clubs in China |
|
XX% | XX% | $XX |
| Amusement Parks in China |
|
XX% | XX% | $XX |
When the stakes are high, you need intelligence that cuts through the noise—wherever you work.
There is 4,433,704 people employed in the Arts, Entertainment and Recreation in the US as of 2026.
The number of people employed in the Arts, Entertainment and Recreation in the US grew 5.6% on average over the five years between 2021 and 2026.
See our full analysis of the Arts, Entertainment and Recreation in the US to understand if the industry employment is expected to grow or decline over the next five years.
The average Arts, Entertainment and Recreation in the US business is 2.2 employees.
The average business in the Arts, Entertainment and Recreation in the US now employs more workers than it did five years ago.
The revenue per employee for the average business in the Arts, Entertainment and Recreation in the US has decreased in the last five years.